- @pdstafford I was using the royal you. (?) No one should put up with that bullshit. You're a grown-ass man/woman. 8 hours ago
- @pdstafford If your boss doesn't believe you when you tell them why you're late, walk the fuck out. It's a job, not high school. 9 hours ago
- @zpower @reckless This is almost as bad as the recent BMW that pipes fake engine noises into the driver's cabin. 18 hours ago
- @HollanderCooper Shit son, have you tried Link's Awakening? That's the Zelda that got me into Zelda as a wee lad. 18 hours ago
- Sweet. @RogersHelps wants to charge me $40 for 15 KB of roaming data. Yeah okay. 18 hours ago
Mitch Bowman's internet domicile.
Category Archives: Gaming
October 2, 2013Posted by on
Much to my excitement, I’m on the front page of Rock Paper Shotgun today. I interviewed the developers of The Long Dark, an excellent looking survival game that’s currently on Kickstarter.
It’s an honour to appear on that site, as I’ve always held them in fairly high esteem. Hopefully more of my stuff will land there in the future!
September 7, 2013Posted by on
August 22, 2013Posted by on
June 4, 2013Posted by on
Hey y’all. A couple more features of mine have shown up on the interbutts, so I figured I’d share them here.
First up, a thing I wrote for Gameranx regarding the whole Xbox One used game debacle: “Why Preventing Used Game Sales is Bad, and Why You Should Feel Bad” - Ben Kuchera of the Penny Arcade Report wrote a defense of Microsoft’s anti-used game stance that I felt was super off base, so this was more or less written in response to that.
Also, I wrote a thing about Earth Defense Force 2017, a super awesome Xbox 360 game. It’s the first thing I’ve written for Unwinnable, an Australian site that is always awesome and a pleasure to appear on. “The Little Things”
March 30, 2013Posted by on
I’ve written a bunch of new things, of the type that would normally appear on this blog. Rather than appearing here, they’ve appeared on a gaming site called Gameranx instead, because they pay me for them! So for those who actually follow this blog, here’s some stuff I wrote this month.
- The Error of Apple’s ‘No Serious Games Allowed’ Policy
- Angry Birds, Tiny Wings, and the Wide World of Mobile Development
- SimCity Reviews Paint a Grim Picture of the Future’s Meaningless Game Reviews
I’ve updated the Off-Site page of this blog with links to all this new stuff, and will continue to do so. If you’re not seeing new posts on here, it’s probably because my words are ending up elsewhere on the interbutts.
November 23, 2012Posted by on
So…Star Citizen. For those of you haven’t heard, the guy behind the old Wing Commander games is making a new game, and it’s an incredibly ambitious and impressive looking affair. Go check out all the various footage of the game that’s available on the official site before we continue.
As is pretty evident, even from the extremely early look at Star Citizen we’ve been given, it’s shaping up to be a really impressive game. The visuals are fantastic all the way around, from the vastness of the virtual galaxy right down to the small physical movements the pilot makes when the player steers or controls the throttle. It’s also an incredibly vast game as far as the gameplay variety it offers. On the surface it’s a spaceship-flying action game, but that’s only the beginning; there’s plenty of opportunities to get out of your ship and explore on foot, often inside other large ships.
The craziest part about it is that it’s a crowdfunded game. While looking as ambitious as (or perhaps even more ambitious than) most of today’s triple-A games, it’s being made on a relatively modest budget that’s been donated by eager players. So how the heck are they planning on pulling such a huge project off on such a reasonable budget? Read more of this post
August 14, 2012Posted by on
At the beginning of 2010, the future was looking great for racing games. There were some great titles on the horizon, mostly on the arcade side of things. In addition to the usual yearly titles like MotoGP, F1, and Need for Speed, there were some exciting original properties coming out. Specifically, Blur, Split Second, and ModNation Racers were all set to come out in the first half of the year.
In May of that year, all three of those fresh new titles came out, and lo and behold, they were all good! Bizarre Creations’ Blur felt like a crazy hybrid of Ridge Racer and Mario Kart, offering all manner of powerups and weaponry while providing some realistic looking car designs and environments. Black Rock Studio’s Split Second turned the collision-heavy formula of the Burnout series up to eleven, with the inclusion of player-activated environment changes which could wreck other racers or change the circuit route entirely. Both games received good reviews, aggregating in the low eighties on Metacritic. Read more of this post
July 28, 2012Posted by on
It seems like every few months, after everyone has almost given up hope, someone at EA or DICE will mention a Mirror’s Edge sequel. The most recent case of this was in early July, when EA exec Frank Gibeau told Game Informer, ”It’s on the list. It’s just about looking at what teams are available, who’s got the right quality approach to it, and who understands it.”
It’s been almost four years since the original game came out, and while the initial response was lukewarm, it has since blossomed into a well-regarded title, often praised for its bravery to try something different. It’s a game that I loved the moment I first played it, and is still one of my favourite games of the current console generation. As such, I’m anxious to see a sequel, but I’m also wary of what a sequel might become if EA tries to turn it into a more broadly-appealing franchise. Read more of this post
June 19, 2012Posted by on
It’s becoming increasingly clear that games have begun evolving past the point of being merely entertainment software. In their progress towards attaining status as a proper artistic medium, it has ceased being adequate to be simply entertaining. We now expect more of our games than ever before.
No doubt, many developers have stepped up to the plate, offering us amazing audio-visual masterpieces, easily transcending the categorization of mere software. We’ve been given entire worlds to explore, interesting characters to meet, and epic tales to shape with our actions. These are by all means incredible achievements, but they come with new challenges to be faced. Read more of this post