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	<title>Transparent Seas</title>
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	<link>http://transparentseas.net</link>
	<description>Videogame theory and opinions.</description>
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		<title>Transparent Seas</title>
		<link>http://transparentseas.net</link>
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		<item>
		<title>New Stuff #2</title>
		<link>http://transparentseas.net/2013/06/04/new-stuff-2/</link>
		<comments>http://transparentseas.net/2013/06/04/new-stuff-2/#comments</comments>
		<pubDate>Tue, 04 Jun 2013 11:44:25 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[edf 2017]]></category>
		<category><![CDATA[gameranx]]></category>
		<category><![CDATA[penny arcade]]></category>
		<category><![CDATA[unwinnable]]></category>
		<category><![CDATA[xbox one]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=396</guid>
		<description><![CDATA[Hey y&#8217;all. A couple more features of mine have shown up on the interbutts, so I figured I&#8217;d share them here. First up, a thing I wrote for Gameranx regarding the whole Xbox One used game debacle: &#8220;Why Preventing Used &#8230; <a href="http://transparentseas.net/2013/06/04/new-stuff-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=396&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<title>New Stuff!</title>
		<link>http://transparentseas.net/2013/03/30/new-stuff/</link>
		<comments>http://transparentseas.net/2013/03/30/new-stuff/#comments</comments>
		<pubDate>Sun, 31 Mar 2013 04:21:45 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=329</guid>
		<description><![CDATA[I&#8217;ve written a bunch of new things, of the type that would normally appear on this blog. Rather than appearing here, they&#8217;ve appeared on a gaming site called Gameranx instead, because they pay me for them! So for those who &#8230; <a href="http://transparentseas.net/2013/03/30/new-stuff/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=329&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<item>
		<title>Censorship At Its Finest: H.R. 287, The &#8220;Video Games Ratings Enforcement Act&#8221;</title>
		<link>http://transparentseas.net/2013/01/17/censorship-at-its-finest-h-r-287-the-video-games-ratings-enforcement-act/</link>
		<comments>http://transparentseas.net/2013/01/17/censorship-at-its-finest-h-r-287-the-video-games-ratings-enforcement-act/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 03:52:16 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[first amendment]]></category>
		<category><![CDATA[HR287]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[Video Games Ratings Enforcement Act]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=266</guid>
		<description><![CDATA[In the wake of yet another school shooting in the United States of America, the question of how to reduce gun violence in the country has once again risen to prominence. While many have proposed fairly reasonable steps that could &#8230; <a href="http://transparentseas.net/2013/01/17/censorship-at-its-finest-h-r-287-the-video-games-ratings-enforcement-act/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=266&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://transparentseas.net/2013/01/17/censorship-at-its-finest-h-r-287-the-video-games-ratings-enforcement-act/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<item>
		<title>SPACE! The Ongoing Impressiveness of Open Space in Videogames</title>
		<link>http://transparentseas.net/2012/11/23/space-the-ongoing-impressiveness-of-open-space-in-videogames/</link>
		<comments>http://transparentseas.net/2012/11/23/space-the-ongoing-impressiveness-of-open-space-in-videogames/#comments</comments>
		<pubDate>Sat, 24 Nov 2012 03:46:03 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[chris roberts]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spacewar]]></category>
		<category><![CDATA[star citizen]]></category>
		<category><![CDATA[wing commander]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=258</guid>
		<description><![CDATA[So&#8230;Star Citizen. For those of you haven&#8217;t heard, the guy behind the old Wing Commander games is making a new game, and it&#8217;s an incredibly ambitious and impressive looking affair. Go check out all the various footage of the game &#8230; <a href="http://transparentseas.net/2012/11/23/space-the-ongoing-impressiveness-of-open-space-in-videogames/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=258&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<item>
		<title>Blur, Split Second, and The Effect of Publisher Impatience</title>
		<link>http://transparentseas.net/2012/08/14/blur-split-second-and-the-effect-of-publisher-impatience/</link>
		<comments>http://transparentseas.net/2012/08/14/blur-split-second-and-the-effect-of-publisher-impatience/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 06:53:33 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[arcade racing]]></category>
		<category><![CDATA[bizarre creations]]></category>
		<category><![CDATA[black rock studio]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[disney interactive]]></category>
		<category><![CDATA[f1]]></category>
		<category><![CDATA[modnation racers]]></category>
		<category><![CDATA[motogp]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[project gotham racing]]></category>
		<category><![CDATA[split second]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=251</guid>
		<description><![CDATA[At the beginning of 2010, the future was looking great for racing games. There were some great titles on the horizon, mostly on the arcade side of things. In addition to the usual yearly titles like MotoGP, F1, and Need for Speed, there were &#8230; <a href="http://transparentseas.net/2012/08/14/blur-split-second-and-the-effect-of-publisher-impatience/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=251&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://transparentseas.net/2012/08/14/blur-split-second-and-the-effect-of-publisher-impatience/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
		</media:content>
	</item>
		<item>
		<title>The Best and Worst Things That Could Happen to a Mirror&#8217;s Edge Sequel</title>
		<link>http://transparentseas.net/2012/07/28/the-best-and-worst-things-that-could-happen-to-a-mirrors-edge-sequel/</link>
		<comments>http://transparentseas.net/2012/07/28/the-best-and-worst-things-that-could-happen-to-a-mirrors-edge-sequel/#comments</comments>
		<pubDate>Sat, 28 Jul 2012 08:24:20 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[dark souls]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[mirror's edge 2]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=225</guid>
		<description><![CDATA[It seems like every few months, after everyone has almost given up hope, someone at EA or DICE will mention a Mirror&#8217;s Edge sequel. The most recent case of this was in early July, when EA exec Frank Gibeau told &#8230; <a href="http://transparentseas.net/2012/07/28/the-best-and-worst-things-that-could-happen-to-a-mirrors-edge-sequel/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=225&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://transparentseas.net/2012/07/28/the-best-and-worst-things-that-could-happen-to-a-mirrors-edge-sequel/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<item>
		<title>The Balancing Act: Compromising Between Fun and Art</title>
		<link>http://transparentseas.net/2012/06/19/balancing-act-compromising-between-fun-and-art/</link>
		<comments>http://transparentseas.net/2012/06/19/balancing-act-compromising-between-fun-and-art/#comments</comments>
		<pubDate>Tue, 19 Jun 2012 11:01:27 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games as art]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[schindler's list]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=190</guid>
		<description><![CDATA[It&#8217;s becoming increasingly clear that games have begun evolving past the point of being merely entertainment software. In their progress towards attaining status as a proper artistic medium, it has ceased being adequate to be simply entertaining. We now expect &#8230; <a href="http://transparentseas.net/2012/06/19/balancing-act-compromising-between-fun-and-art/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=190&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
		</media:content>
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		<item>
		<title>A Different Breed: Racing Games as Art</title>
		<link>http://transparentseas.net/2012/05/25/a-different-breed-racing-games-as-art/</link>
		<comments>http://transparentseas.net/2012/05/25/a-different-breed-racing-games-as-art/#comments</comments>
		<pubDate>Fri, 25 May 2012 20:56:50 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[shadow of the colossus]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=172</guid>
		<description><![CDATA[Much ado has been made about videogames and whether or not they&#8217;re art, and the general consensus among people who actually play the damn things seems to be that they are indeed. Many compelling arguments have been made to support &#8230; <a href="http://transparentseas.net/2012/05/25/a-different-breed-racing-games-as-art/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=172&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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		<item>
		<title>What to do About Used Game Sales</title>
		<link>http://transparentseas.net/2012/04/29/what-to-do-about-used-game-sales/</link>
		<comments>http://transparentseas.net/2012/04/29/what-to-do-about-used-game-sales/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 02:22:50 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[next gen]]></category>
		<category><![CDATA[retro gaming]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=138</guid>
		<description><![CDATA[For whatever reason, the game publishing industry has recently decided that used games are a terrible thing, despite the fact that used sales exist in every other medium, and have existed in videogames since their beginning. A cynical observer would &#8230; <a href="http://transparentseas.net/2012/04/29/what-to-do-about-used-game-sales/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=138&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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	</item>
		<item>
		<title>The Crowdfunded Revolution: How Kickstarter Can Change Videogames Forever</title>
		<link>http://transparentseas.net/2012/04/23/126/</link>
		<comments>http://transparentseas.net/2012/04/23/126/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 01:32:40 +0000</pubDate>
		<dc:creator>Mitch Bowman</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[ludology]]></category>
		<category><![CDATA[shadowrun returns]]></category>
		<category><![CDATA[wasteland]]></category>

		<guid isPermaLink="false">http://transparentseas.net/?p=126</guid>
		<description><![CDATA[There was a time, not so very long ago, when games could be made by anyone who had the passion and the desire to do so. Small teams of friends, or even single people, could make games that were pushing &#8230; <a href="http://transparentseas.net/2012/04/23/126/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=transparentseas.net&#038;blog=30235338&#038;post=126&#038;subd=transparentseas&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">niyeaux</media:title>
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