- @pdstafford I was using the royal you. (?) No one should put up with that bullshit. You're a grown-ass man/woman. 20 hours ago
- @pdstafford If your boss doesn't believe you when you tell them why you're late, walk the fuck out. It's a job, not high school. 21 hours ago
- @zpower @reckless This is almost as bad as the recent BMW that pipes fake engine noises into the driver's cabin. 1 day ago
- @HollanderCooper Shit son, have you tried Link's Awakening? That's the Zelda that got me into Zelda as a wee lad. 1 day ago
- Sweet. @RogersHelps wants to charge me $40 for 15 KB of roaming data. Yeah okay. 1 day ago
Mitch Bowman's internet domicile.
Tag Archives: mirror’s edge
July 28, 2012Posted by on
It seems like every few months, after everyone has almost given up hope, someone at EA or DICE will mention a Mirror’s Edge sequel. The most recent case of this was in early July, when EA exec Frank Gibeau told Game Informer, ”It’s on the list. It’s just about looking at what teams are available, who’s got the right quality approach to it, and who understands it.”
It’s been almost four years since the original game came out, and while the initial response was lukewarm, it has since blossomed into a well-regarded title, often praised for its bravery to try something different. It’s a game that I loved the moment I first played it, and is still one of my favourite games of the current console generation. As such, I’m anxious to see a sequel, but I’m also wary of what a sequel might become if EA tries to turn it into a more broadly-appealing franchise. Read more of this post
December 14, 2011Posted by on
In November of 2008, something crazy happened. Electronic Arts, a publisher who had managed to build a reputation for being unadventurous throughout the beginning of the 21st century, published what might be the most adventurous game of the current console generation.
This wasn’t an entirely unprecedented move on EA’s part. With the changeover of CEOs in 2007, EA had begun to release some interesting new IPs. Among them were games that went on to be quite successful franchises, like Dead Space and Mass Effect. None of these titles were quite as risky or progressive as what was to come, however.
The game I’m talking about, some of you have probably figured out by now, is DICE’s Mirror’s Edge. Taking a step back from their popular Battlefield franchise, DICE proved to the world that first-person platforming can indeed be made to work well. They also proved that you can make a first-person shooter without having gunplay be the primary gameplay mechanic. Read more of this post