Transparent Seas

Mitch Bowman's internet domicile.

Monthly Archives: June 2012

The Balancing Act: Compromising Between Fun and Art

It’s becoming increasingly clear that games have begun evolving past the point of being merely entertainment software. In their progress towards attaining status as a proper artistic medium, it has ceased being adequate to be simply entertaining. We now expect more of our games than ever before.

No doubt, many developers have stepped up to the plate, offering us amazing audio-visual masterpieces, easily transcending the categorization of mere software. We’ve been given entire worlds to explore, interesting characters to meet, and epic tales to shape with our actions. These are by all means incredible achievements, but they come with new challenges to be faced. Read more of this post