Transparent Seas

Mitch Bowman's internet domicile.

Monthly Archives: August 2012

Blur, Split Second, and The Effect of Publisher Impatience

At the beginning of 2010, the future was looking great for racing games. There were some great titles on the horizon, mostly on the arcade side of things. In addition to the usual yearly titles like MotoGP, F1, and Need for Speed, there were some exciting original properties coming out. Specifically, Blur, Split Second, and ModNation Racers were all set to come out in the first half of the year.

In May of that year, all three of those fresh new titles came out, and lo and behold, they were all good! Bizarre Creations’ Blur felt like a crazy hybrid of Ridge Racer and Mario Kart, offering all manner of powerups and weaponry while providing some realistic looking car designs and environments. Black Rock Studio’s Split Second turned the collision-heavy formula of the Burnout series up to eleven, with the inclusion of player-activated environment changes which could wreck other racers or change the circuit route entirely. Both games received good reviews, aggregating in the low eighties on Metacritic. Read more of this post