Author Archives: Mitch Bowman

EDGE Issue 270’s out, and I’m in it!

This handsome looking issue of EDGE Magazine came out yesterday. I wrote a short piece about the development of Spintires for it. It’s the first time I’ve been published in Edge, and the first time I’ve been in any sort … Continue reading

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The Unpaid Cost of Urban Living

I have a neighbour who has a drum set in his garage. He is not very good at playing it, but he does so fairly often. His garage is not particularly well insulated, and it’s right behind by house (we … Continue reading

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Steam trading feature is live!

Awwww yissssss. My feature on Steam trading that I spent like two months working on is finally live, and as usual the Polygon layout team made it looks awesome. I’m all up on that front page today – go check … Continue reading

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I reviewed Transistor!

Transistor, the new game from the folks that made Bastion, came out today. I reviewed it for Gameranx, and had a great time. It is a seriously beautiful game. Read my review here!

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Doin’ thangs.

A quick update on what I’ve been up to: I just finished the editing process for a new Polygon feature, which I’ve been working on for the last couple months. It’s about some of the amazing stories the Steam economy … Continue reading

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I’m on Polygon now!

Welp, my first feature for Polygon went live today. It’s a big feature I spent like a month working on, and it turned out pretty great. Go check it out.

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Unwinnable’s Best Music of 2013

I wrote a little blurb for Unwinnable’s Best Music of 2013 list. Ultimately, this list is super disappointing, and most of the stuff that made the top ten is pretty crappy. But there’s some gems to be found in the … Continue reading

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