Much to my excitement, I’m on the front page of Rock Paper Shotgun today. I interviewed the developers of The Long Dark, an excellent looking survival game that’s currently on Kickstarter.
Check out the interview here.
It’s an honour to appear on that site, as I’ve always held them in fairly high esteem. Hopefully more of my stuff will land there in the future!
I got to go to PAX Prime this year, and had a generally great time. I played a bunch of games, and wrote some things about those games. Here’s all the PAX-related stuff I’ve published so far:
My shoddy attempt at photography, along with an article I wrote about my local arcade, is on the front page of Unwinnable today!
Hey y’all. A couple more features of mine have shown up on the interbutts, so I figured I’d share them here.
First up, a thing I wrote for Gameranx regarding the whole Xbox One used game debacle: “Why Preventing Used Game Sales is Bad, and Why You Should Feel Bad” – Ben Kuchera of the Penny Arcade Report wrote a defense of Microsoft’s anti-used game stance that I felt was super off base, so this was more or less written in response to that.
Also, I wrote a thing about Earth Defense Force 2017, a super awesome Xbox 360 game. It’s the first thing I’ve written for Unwinnable, an Australian site that is always awesome and a pleasure to appear on. “The Little Things”
I’ve written a bunch of new things, of the type that would normally appear on this blog. Rather than appearing here, they’ve appeared on a gaming site called Gameranx instead, because they pay me for them! So for those who actually follow this blog, here’s some stuff I wrote this month.
I’ve updated the Off-Site page of this blog with links to all this new stuff, and will continue to do so. If you’re not seeing new posts on here, it’s probably because my words are ending up elsewhere on the interbutts.
So…Star Citizen. For those of you haven’t heard, the guy behind the old Wing Commander games is making a new game, and it’s an incredibly ambitious and impressive looking affair. Go check out all the various footage of the game that’s available on the official site before we continue.
As is pretty evident, even from the extremely early look at Star Citizen we’ve been given, it’s shaping up to be a really impressive game. The visuals are fantastic all the way around, from the vastness of the virtual galaxy right down to the small physical movements the pilot makes when the player steers or controls the throttle. It’s also an incredibly vast game as far as the gameplay variety it offers. On the surface it’s a spaceship-flying action game, but that’s only the beginning; there’s plenty of opportunities to get out of your ship and explore on foot, often inside other large ships.
The craziest part about it is that it’s a crowdfunded game. While looking as ambitious as (or perhaps even more ambitious than) most of today’s triple-A games, it’s being made on a relatively modest budget that’s been donated by eager players. So how the heck are they planning on pulling such a huge project off on such a reasonable budget? Continue reading