Tag Archives: ludology

Mechanics elitism is bullshit

I woke up this morning to a new video from Chris Franklin, the dude who makes the Errant Signal series. It’s about the divide between how we talk about story and how we talk about mechanics in games criticism, and … Continue reading

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The Balancing Act: Compromising Between Fun and Art

It’s becoming increasingly clear that games have begun evolving past the point of being merely entertainment software. In their progress towards attaining status as a proper artistic medium, it has ceased being adequate to be simply entertaining. We now expect … Continue reading

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A Different Breed: Racing Games as Art

Much ado has been made about videogames and whether or not they’re art, and the general consensus among people who actually play the damn things seems to be that they are indeed. Many compelling arguments have been made to support … Continue reading

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The Crowdfunded Revolution: How Kickstarter Can Change Videogames Forever

There was a time, not so very long ago, when games could be made by anyone who had the passion and the desire to do so. Small teams of friends, or even single people, could make games that were pushing … Continue reading

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Let’s End The Crusade Against Linearity

Over the last few years, there’s been a growing animosity towards linear games, both from consumers and from developers. In accordance with this, we’ve seen a huge upswing in the number of games that try to offer the player choices … Continue reading

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The Action-Adventure Interactivity Bell Curve

There’s been a big trend towards including freerunning and climbing gameplay into a lot of games in the last few years, particularly action-adventure games, and this has generally been an enjoyable step forward for the genre. Graphics have advanced enough … Continue reading

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